Effects object |
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The Effects object, accessible through the control's Effects property, is internally implemented as a COM interface called IEffects and contains methods needed to apply predefined or custom special effects to the sound under editing.
The Effects object is implemented through the following properties and methods:
Properties for Volume management
Methods for applying effects of a player instanced by Active DJ Studio
Methods for Custom DSP effects management
CustomDspExternalEditorGetInfo
CustomDspExternalGetParameters
CustomDspExternalSetParameters
Further information about the use of Custom DSP effects can be found inside the How to manage custom DSP effects section
Methods for DirectX Media Objects (DMO) management
Methods for Equalization management
For further details about defining the equalizer settings refer to the How to define an equalizer section.
Methods for Filters management
Methods for Rate and Pitch management
Methods for Reverse sound management
Methods for Volume management
VolumeAutomationPointGetParameters
VolumeAutomationPointSetParameters
For further details about defining a volume automation procedure refer to the How to define a volume automation procedure section.
Methods for VST effects management
VstProgramParamGetDefaultValue
For further details about managing a VST effect refer to the How to manage VST effects section.
Methods for Normalization management
Methods for noise removal management
See the How to perform noise removal tutorial for further details.
Methods for audio channels remapping and mixing
Methods for generic special effects