Remarks
Tells to the component to pass floating point samples to DSP callbacks instead of 8 or 16 bits samples.
For further details about managing a custom DSP effect refer to the How to manage custom DSP effects section.
For further details about methods related to the use of special effects refer to the Effects COM object.
Syntax
[C++]
short control.Effects.CustomDspUseFloatSamples (
short bUseFloatSamples
);
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Parameter
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Description
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bUseFloatSamples
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Boolean value that specifies if the callback function needs to receive floating point samples.
Supported values are the following:
Mnemonic constant
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Value
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Meaning
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BOOL_FALSE (default)
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0
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The callback function will receive original 8 or 16 bits samples
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BOOL_TRUE
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1
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The callback function will receive samples converted to floating point values
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Return value
Value
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Meaning
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Negative value
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An error occurred (see the LastError property for further error details)
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enumErrorCodes.ERR_NOERROR (0)
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The method call was successful.
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