Remarks
Applies, in one single shot, to the sound under editing all of the following audio settings previously applied to a specific audio player instanced by the Active DJ Studio component:
• | DMO (DirectX Media Object) effects |
• | Chorus, Compressor, Distortion, Echo, Phaser, Reverb, Auto Wah and Dynamic amplifier effects |
• | Internal and External Custom DSP effects |
• | Commercial and freeware VST effects |
• | Audio channels remapping |
A successful call to this method will fire the SoundEditStarted event followed by a number of SoundEditPerc events and finally by the SoundEditDone event.
For further details about methods related to the use of special effects refer to the Effects COM object.
Syntax
[Visual Basic]
control.Effects.PlayerSettingsApply (
nStartPosition as Long,
nEndPosition as Long,
nPlayerHandle as Long
) as enumErrorCodes
|
|
[C++]
short control.Effects.PlayerSettingsApply (
long nStartPosition,
long nEndPosition,
long nPlayerHandle
);
|
|
Parameter
|
Description
|
|
|
nStartPosition
|
Start position, expressed in milliseconds, of the affected sound range.
|
nEndPosition
|
End position, expressed in milliseconds, of the affected sound range.. If set to -1 the end position will be set to the end of the sound.
|
nPlayerHandle
|
Handle of the audio player, containing needed settings to apply, returned by the GetPlayerHandle method of the Active DJ Studio component.
|
Return value
Value
|
Meaning
|
|
|
Negative value
|
An error occurred (see the LastError property for further error details)
|
enumErrorCodes.ERR_NOERROR (0)
|
The method call was successful.
|
|