StreamQueuePushData method |
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Remarks
Pushes uncompressed PCM data into a stream previously created through the StreamQueueCreate method. When feeding PCM data into a stream in playback, this method should be called at a rate sufficient to sustain playback without glitches: if for any reason the control shouldn't receive enough PCM data, it would be forced to stall playback and to fire a StreamQueueStalled event; when enough PCM data should be available again, the SoundPlaying event would be fired automatically.
The amount of still buffered bytes can be obtained through the StreamQueueBufferedDataGet method.
Syntax
[Visual Basic] control.StreamQueuePushData ( nPlayer as Integer, pBuffer as Variant, nBufferLen as Long ) as enumErrorCodes |
[C++] short control.StreamQueuePushData ( short nPlayer, const VARIANT FAR& pBuffer, long nBufferLen ); |
Parameter |
Description |
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nPlayer |
Number representing the zero-based index of the involved player |
pBuffer |
Variant parameter containing the pointer to uncompressed PCM data to push into the queue |
nBufferLen |
Length in bytes of the given buffer |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The file has been loaded correctly. |