StreamQueueCreate method |
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Remarks
Allows creating a sound stream that will receive uncompressed PCM data from an external source. PCM data can be fed into the stream through the StreamQueuePushData method. The sound stream can be played through the PlaySound method.
Syntax
[Visual Basic] control.StreamQueueCreate ( nPlayer as Integer, nFrequency as Long, nChannels as Integer, nBitsPerSample as Integer ) as enumErrorCodes |
[C++] short control.StreamQueueCreate ( short nPlayer, long nFrequency, short nChannels short nBitsPerSample ); |
Parameter |
Description |
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nPlayer |
Number representing the zero-based index of the involved player |
nFrequency |
Sample rate of the sound stream (e.g. 44100) |
nChannels |
Number of channels of the sound stream: (e.g. 1 for Mono or 2 for Stereo) |
nBitsPerSample |
Number of bits per sample (e.g. 8 or 16) |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The file has been loaded correctly. |