SoundComposer.ItemUniqueIdGet method |
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Remarks
Obtains the unique identifier of a specific item previously added to the session.
For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.
Syntax
[Visual Basic] control.SoundGenerator.ItemUniqueIdGet ( nPlayer as Integer, nItem as Long, ByRef nUniqueId as Long ) as enumErrorCodes |
[C++] short control.SoundGenerator.ItemUniqueIdGet ( short nPlayer, long nItem, long *nUniqueId ); |
Parameter |
Description |
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nPlayer |
Number representing the zero-based index of the player that owns the sound composer session |
nItem |
Zero-based index of the item. The total number of items added to the session can be obtained through the SoundComposer.SessionItemsCountGet method. |
nUniqueId |
Reference that, on return from the method call, will contain the unique identifier of the item previously returned by the call to one of the following methods: - SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd for sound file items. - SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items. |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |