SoundComposer.ItemSpeechFileSet method |
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Remarks
Modifies the text file, containing the string of text to speech, of the given item. The text file can be obtained through the SoundComposer.ItemContentGet method.
Due to the fact that modifying the string of text may certainly modify the original duration of the item, invoking the SoundComposer.ItemInfoGet method would allow keeping the duration updated.
For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.
Syntax
[Visual Basic] control.SoundGenerator.ItemSpeechFileSet ( nPlayer as Integer, ByRef nUniqueId as Long, strPathname as String ) as enumErrorCodes |
[C++] short control.SoundGenerator.ItemSpeechFileSet ( short nPlayer, long nUniqueId, LPCTSTR strPathname ); |
Parameter |
Description |
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nPlayer |
Number representing the zero-based index of the player that owns the sound composer session |
nUniqueId |
The unique identifier of the element previously returned by the call to the SoundComposer.ItemSpeechFromStringAdd method or to the SoundComposer.ItemSpeechFromFileAdd method. |
strPathname |
Absolute pathname of the text file |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |