Copyright © 2001-2019 MultiMedia Soft

Effects.SoundDirectionEnable method

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Remarks

 

Enables/disables the possibility to play the loaded song in reverse through future calls to the Effects.SoundDirectionSet method.

 

This method will have effect only for the following audio formats: MP1, MP2, MP3, MP4, AIFF, AAC, M4A, AC3, WavPack, ALAC, WAV, OGG Vorbis, WMA,  ASF,  WMV, FLAC, Speex, Musepack and Monkey's Audio (APE).

Other audio formats, including video clips managed by DirectShow, Internet streams loaded through the LoadInternetStream method and audio queues created through the StreamQueueCreate method, don't come with support for reverse playback.

 

See the How to apply special effects to a playing sound section for further details.

 

 

Syntax

 

[Visual Basic]

control.Effects.SoundDirectionEnable (

nPlayer as Integer,

bEnable as enumBoolean

) as enumErrorCodes


 

[C++]

short control.Effects.SoundDirectionEnable (

short nPlayer,

short bEnable

);


 

 

Parameter

Description

 

 

nPlayer

Number representing the zero-based index of the involved player

bEnable

Boolean value indicating if the control needs to resample the stream for reverse playback support.

Supported values are the following:

Mnemonic constant

Value

Meaning

BOOL_FALSE (default)

0

Disables reversed sound creation

BOOL_TRUE

1

Enables reversed sound creation

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.ERR_NOERROR (0)

The call was successful.