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CastingStart method

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Remarks

 

Starts the casting session created by a previous call to one of the following methods:

 

for stream mixers: CastingCreateFromStreamMixer, CastingWmaPubPointOpenForStreamMixer or CastingWmaNetworkOpenForStreamMixer
for players: CastingCreateFromPlayer, CastingWmaPubPointOpenForPlayer or CastingWmaNetworkOpenForPlayer
for WASAPI loopback devices (Windows Vista and later versions only): CastingCreateFromWasapiLoopback, CastingWmaPubPointOpenFromWasapiLoopback, CastingWmaNetworkOpenFromWasapiLoopback

 

A started session can be stopped at any time through the CastingStop method.

 

The call to this method will generate the following events:

 

If the casting session has been initiated by a custom Stream Mixer, the call to this method will generate the CastingStreamMixerStart event.
If the casting session has been initiated by one of the available players, the call to the this method will generate the CastingPlayerStart event, followed by a number of CastingPlayerPerc event and finally by the CastingPlayerDone event.
If the casting session has been initiated by a WASAPI loopback device, the call to the this method will generate the CastingWasapiLoopbackStart event.

 

Further information about management of casting sessions can be found inside the How to use the control as a source for streaming servers like SHOUTcast tutorial.

For further details about the use of WASAPI see the WASAPI object and the How to manage audio flow through WASAPI tutorial.

 

 

Syntax

 

[Visual Basic]

control.CastingStart (

nCastingUniqueID as Long

) as enumErrorCodes


 

[C++]

short control.CastingStart (

long nCastingUniqueID

);


 

 

Parameter

Description

 

 

nCastingUniqueID

Unique identifier of the casting session returned by a previous call to one of the following methods:

 

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful