Remarks
Enables/disables the given cue point. You can know the status of a cue point by calling the CuePointsIsEnabled method.
See the How to add Triggers and Cue Points to a player section for further details about cue points.
Syntax
[Visual Basic]
control.CuePointsEnable (
nPlayer as Integer,
strCuePointName as String,
bEnable as enumBoolean
) as enumErrorCodes
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[C++]
short control.CuePointsEnable (
short nPlayer,
LPCTSTR strCuePointName,
short bEnable
);
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Parameter
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Description
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nPlayer
|
Number representing the zero-based index of the involved player
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strCuePointName
|
String containing the unique name of the cue point as defined when the cue point was added through the CuePointsAdd method.
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bEnable
|
Boolean value that specifies if the cue point must be enabled or disabled.
Supported values are the following:
Mnemonic constant
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Value
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Meaning
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BOOL_FALSE
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0
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Disable cue point
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BOOL_TRUE (default)
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1
|
Enable cue point
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Return value
Value
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Meaning
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Negative value
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An error occurred (see the LastError property for further error details)
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enumErrorCodes.ERR_NOERROR (0)
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The method call was successful.
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