Remarks
Verifies if the given cue point is enabled or disabled.
See the How to add Triggers and Cue Points to a player section for further details about cue points.
Syntax
[Visual Basic]
control.CuePointsIsEnabled (
nPlayer as Integer,
strCuePointName as String
) as Boolean
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[C++]
BOOL control.CuePointsIsEnabled (
short nPlayer,
LPCTSTR strCuePointName
);
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Parameter
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Description
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nPlayer
|
Number representing the zero-based index of the involved player
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strCuePointName
|
String containing the unique name of the cue point as defined when the cue point was added through the CuePointsAdd method.
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Return value
Mnemonic constant
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Value
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Meaning
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BOOL_FALSE
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0
|
Cue point is disabled
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BOOL_TRUE
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1
|
Cue point is enabled
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