Remarks
Obtains the current position for the given cue point.
See the How to add Triggers and Cue Points to a player section for further details about cue points.
Syntax
[Visual Basic]
control.CuePointsGetPos (
nPlayer as Integer,
strCuePointName as String
) as Long
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[C++]
long control.CuePointsGetPos (
short nPlayer,
LPCTSTR strCuePointName
);
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Parameter
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Description
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nPlayer
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Number representing the zero-based index of the involved player
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strCuePointName
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String containing the unique name of the cue point as defined when the cue point was added through the CuePointsAdd method.
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Return value
Value
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Meaning
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Negative value
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An error occurred (see the LastError property for further error details)
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Value > 0
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The cue point position expressed in milliseconds
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