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CuePointsGetName method

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Remarks

 

Given the position inside the list, obtains the name of the related cue point.

 

See the How to add Triggers and Cue Points to a player section for further details about cue points.

 

 

Syntax

 

[Visual Basic]

control.CuePointsGetName (

nPlayer as Integer,

nIndex as long

) as Long


 

[C++]

long control.CuePointsGetName (

short nPlayer,

long nIndex

);


 

 

Parameter

Description

 

 

nPlayer

Number representing the zero-based index of the involved player

nIndex

Number representing the zero-based index of the cue point

 

 

Return value

 

Value

Meaning

 

 

Empty string

The value of the nIndex parameter was out of range. Use the value returned by the CuePointsGetCount method in order to know how many cue points are currently set.

Valid string

The string containing the name of the requested cue point.