Remarks
Loads a set of cue points from a memory stream containing the needed XML code into the given player. Existing cue points can be saved inside a memory stream through the CuePointsSaveToMemoryStream method.
See the How to add Triggers and Cue Points to a player section for further details about cue points and about the needed XML format.
Syntax
[Visual Basic]
Public Function CuePointsLoadFromMemoryStream (
nPlayerIndex as Int16,
ms as MemoryStream
) as enumErrorCodes
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[C#]
public enumErrorCodes CuePointsLoadFromMemoryStream (
Int16 nPlayerIndex,
MemoryStream ms
);
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[C++]
public: enumErrorCodes CuePointsLoadFromMemoryStream (
Int16 nPlayerIndex,
MemoryStream ms
);
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Parameter
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Description
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nPlayerIndex
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Number representing the zero-based index of the involved player
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ms
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Memory stream containing Cue Points in XML format
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Return value
Value
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Meaning
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Negative value
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An error occurred (see the LastError property for further error details)
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enumErrorCodes.NOERROR (0)
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The method call was successful.
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