Remarks
Loads a set of cue points from a CUE file.
CUE files are in XML format and contain settings for defining a pool of pre-defined cue points: CUE files can be created through your own code or through a call to the CuePointsSaveToFile method.
See the How to add Triggers and Cue Points to a player section for further details about cue points.
Syntax
[Visual Basic]
Public Function CuePointsLoadFromFile (
nPlayerIndex as Int16,
strPathname as string
) as enumErrorCodes
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[C#]
public enumErrorCodes CuePointsLoadFromFile (
Int16 nPlayerIndex,
string strPathname
);
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[C++]
public: enumErrorCodes CuePointsLoadFromFile (
Int16 nPlayerIndex,
string strPathname
);
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Parameter
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Description
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nPlayerIndex
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Number representing the zero-based index of the involved player
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strPathname
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String containing the absolute pathname of the source CUE file.
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Return value
Value
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Meaning
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Negative value
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An error occurred (see the LastError property for further error details)
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enumErrorCodes.NOERROR (0)
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The method call was successful.
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