Remarks
Saves existing cue points into a memory stream in XML format. These cue points can be loaded at a later time through the CuePointsLoadFromMemoryStream method.
See the How to add Triggers and Cue Points to a player section for further details about cue points and about the needed XML format.
Syntax
[Visual Basic]
Public Function CuePointsSaveToMemoryStream (
nPlayerIndex as Int16,
ms as MemoryStream
) as enumErrorCodes
|
|
[C#]
public enumErrorCodes CuePointsSaveToMemoryStream (
Int16 nPlayerIndex,
MemoryStream ms
);
|
|
[C++]
public: enumErrorCodes CuePointsSaveToMemoryStream (
Int16 nPlayerIndex,
MemoryStream ms
);
|
|
Parameter
|
Description
|
|
|
nPlayerIndex
|
Number representing the zero-based index of the involved player
|
ms
|
Memory stream for storing Cue Points in XML format
|
Return value
Value
|
Meaning
|
|
|
Negative value
|
An error occurred (see the LastError property for further error details)
|
enumErrorCodes.NOERROR (0)
|
The method call was successful.
|
|