Remarks
Verifies if the given cue point is enabled or disabled.
See the How to add Triggers and Cue Points to a player section for further details about cue points.
Syntax
[Visual Basic]
Public Function CuePointsIsEnabled (
nPlayerIndex as Int16,
strCuePointName as string
) as Boolean
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[C#]
public bool CuePointsIsEnabled (
Int16 nPlayerIndex,
string strCuePointName
);
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[C++]
public: bool CuePointsIsEnabled (
Int16 nPlayerIndex,
string strCuePointName
);
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Parameter
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Description
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nPlayerIndex
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Number representing the zero-based index of the involved player
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strCuePointName
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String containing the unique name of the cue point as defined when the cue point was added through the CuePointsAdd method.
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Return value
Mnemonic constant
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Meaning
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false
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Cue point is disabled
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true (default)
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Cue point is enabled
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