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Effects.VstEditorGetInfo method

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Remarks

 

If available, obtains information about the editor (user interface) of the given VST effect. You are free to define your own set of information about a certain editor.

The editor can be show, hidden or moved using the Effects.VstEditorShow method.

 

For further details about managing a VST effect refer to the How to manage VST effects section.

For further details about methods related to the use of special effects refer to the EffectsMan class.

 

 

Syntax

 

[Visual Basic]

Public Function VstEditorGetInfo (

nIdVST as Int32,

pInfo as IntPtr

) as enumErrorCodes


 

[C#]

public enumErrorCodes VstEditorGetInfo (

Int32 nIdVST,

IntPtr pInfo

);


 

[C++]

public: enumErrorCodes VstEditorGetInfo (

Int32 nIdVST,

IntPtr pInfo

);


 

 

Parameter

Description

 

 

nIdVST

Unique identifier of the VST effect as returned by the Effects.VstLoad method.

pParamData

Pointer in memory to an object of class VstEditorInfo containing information about the VST editor.

The VST_EDITOR_INFO data structure is defined in C++ as follows:

 

public class VstEditorInfo

{

 bool   bIsEditorAvailable;

 bool   bIsEditorVisible;

 Int16   nEditorLeft;

 Int16   nEditorTop;

 Int16   nEditorWidth;

 Int16   nEditorHeight;

}

 

Member name

Description

 

 

bIsEditorAvailable

Boolean flag that specifies if the VST editor is available

bIsEditorVisible

Boolean flag that specifies if the VST editor is currently visible or hidden

nEditorLeft

Editor left position, within the container client area, expressed in pixels

nEditorTop

Editor top position, within the container client area, expressed in pixels

nEditorWidth

Editor width expressed in pixels

nEditorHeight

Editor height expressed in pixels

 

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.ERR_NOERROR (0)

The method call was successful.