Remarks
Occurs whenever playback of a sound added to a sound composer session is started.
For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.
Syntax
[Visual Basic]
SoundComposerItemStart (
ByVal nPlayer as Integer,
nUniqueId as Long
)
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[C++]
void SoundComposerItemStart (
short nPlayer,
long nUniqueId
);
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Parameters
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Description
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nPlayerIndex
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Number representing the zero-based index of the player that fired the event
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nUniqueId
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Unique identifier of the item.
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