Copyright © 2001-2019 MultiMedia Soft

PlaySoundRangeLoop method

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Remarks

 

Plays in loop mode a portion of sound that has been previously loaded through one of the many methods having the "Load" prefix like LoadSound or LoadSoundFromMemory,.

 

The loop can be disabled at any time in two ways:

 

by calling the PlaySoundDisableLoop method: in this case the sound will continue playing without interruption until reaching the final position of the established range
by calling the PlaySound method: in this case the sound will continue playing without interruption until reaching the end of the sound file

 

By default playback continues till the end of the defined range until the final position is not moved through the PlaySoundMoveFinalPos method.

 

A successful call to this method will fire the SoundPlaying event; each loop completion will cause the control to fire the RangeLoopDone event: the only exception is the completion of the latest loop that will cause the control to fire the SoundDone event.

 

 

Syntax

 

[Visual Basic]

control.PlaySoundRangeLoop (

nPlayer as Integer,

nFromPosition as Long,

nToPosition as Long,

nLoopCount as Long

) as enumErrorCodes


 

[C++]

short control.PlaySoundRangeLoop (

short nPlayer,

long nFromPosition,

long nToPosition,

long nLoopCount

);


 

 

Parameter

Description

 

 

nPlayer

Number representing the zero-based index of the player that will play the sound interval

nFromPosition

Range starting point in the unit specified by the ScaleUnits property. Set this value to 0 for playing from the sound beginning.

nToPosition

Range ending point in the unit specified by the ScaleUnits property. Set this value to -1 for playing till the song end

nLoopCount

Specifies the number of loops over the defined range. Set this value to -1 for setting an infinite loop

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.ERR_NOERROR (0)

The method call was successful