Remarks
Loads a sound file in RAW format stored inside a memory buffer.
A successful call to this method will fire the SoundLoaded event.
IMPORTANT TOPIC: remember that the memory buffer containing song data must not be moved by the garbage collector and needs to be available till the call to the CloseSound method.
Syntax
[Visual Basic]
control.LoadSoundFromRawMemory (
nPlayer as Integer,
pBuffer as Variant,
nBufferLen as Long,
nEncodeMode as enumRAWEncodeModes,
bIsBigEndian as enumBoolean,
nFrequency as Long,
nChannels as Long
) as enumErrorCodes
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[C++]
short control.LoadSoundFromRawMemory (
short nPlayer,
const VARIANT FAR& pBuffer,
long nBufferLen,
short nEncodeMode,
short bIsBigEndian,
long nFrequency,
long nChannels
);
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Parameter
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Description
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nPlayer
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Number representing the zero-based index of the player that will load the memory sound
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pBuffer
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Variant parameter containing the pointer to sound data previously loaded in memory.
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nBufferLen
|
Length in bytes of the given buffer
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nEncodeMode
|
Encode mode used to encode the RAW file.
Supported values are the following:
Mnemonic constant
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Numeric value
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Meaning
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RAW_ENCODE_PCM_U8
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0
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RAW PCM 8 bits Unsigned
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RAW_ENCODE_PCM_S8
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1
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RAW PCM 8 bits Signed
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RAW_ENCODE_PCM_S16
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2
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RAW PCM 16 bits Signed
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RAW_ENCODE_PCM_S24
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3
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RAW PCM 24 bits Signed
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RAW_ENCODE_PCM_S32
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4
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RAW PCM 32 bits Signed
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RAW_ENCODE_FLOAT32
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5
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RAW 32 bits floating point
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RAW_ENCODE_G711_ULAW
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6
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RAW G711 U-LAW
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RAW_ENCODE_G711_ALAW
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7
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RAW G711 A-LAW
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RAW_ENCODE_GSM_610
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8
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RAW GSM 6.10
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RAW_ENCODE_DIALOGIC_VOX
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9
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RAW Dialogic ADPCM VOX
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bIsBigEndian
|
Boolean flag that specifies if bits order inside the RAW file are little-endian or big-endian
Supported values are the following:
Mnemonic Value
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Meaning
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BOOL_FALSE
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The RAW file is encoded using little-endian
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BOOL_TRUE
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The RAW file is encoded using big-endian
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nFrequency
|
Sample rate of the RAW file (e.g. 44100)
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nChannels
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Number of channels of the RAW file: 1 for Mono or 2 for Stereo
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Return value
Value
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Meaning
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Negative value
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An error occurred (see the LastError property for further error details)
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enumErrorCodes.NOERROR (0)
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The file has been loaded correctly.
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