How to use the embedded Visual Feedbacks |
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This version of the control comes with four embedded Visual Feedbacks, internally implemented as COM objects: this object oriented approach allows to access each of the Visual Feedbacks as a control's property. The available feedbacks are the following:
These Visual Feedbacks, through the call to the respective Create methods, need to be associated to an existing window that will be used as a surface for the graphic rendering; for this purpose we suggest the use of a PictureBox control with "Flat" appearance. Note that you can have separate Visual Feedbacks for each of the allocated players.
Implemented through the VUMeter object and accessible through the VUMeter property, must be created through a call to the VUMeter.Create method and can be shown/hidden at any time through the VUMeter.Show method. This object exposes the following properties and methods that allow the customisation of the graphic rendering:
BandType: determines if the VU Meter will be a mix of the Left and Right channel or if each channel will have a dedicated "band" (default). HasPeaks: determines the "peaks" visibility. ColorBands: determines the "bands" color. ColorPeaks: determines the "peaks" color. ColorBackground: determines the color of the background area. ZoomPerc: determines the height zoom percentage of bands. SetBackPictureFromFile: sets a background picture obtained from a BMP file SetBackPictureFromHandle: sets a background picture obtained from a bitmap handle
below you can see a sample of the embedded VU-Meter:
If you shouldn't like the graphic representation of the embedded VU-Meter, note that you can implement your own VU-Meter graphics, driven by the values received through the VUMeterValueChange event.
Through the VuMeter.KeepCountOfVolume method, you can decide if displayed and reported volume levels must be affected by changes into the player volume performed through the StreamVolumeLevelSet method or during volume sliding.
Implemented through the Spectrum object and accessible through the Spectrum property, must be created through a call to the Spectrum.Create method and can be shown/hidden at any time through the Spectrum.Show method. This object exposes the following properties and methods that allow the customisation of the graphic rendering:
BandWidth: determines the width in screen pixels of the "bands". HasPeaks: determines the "peaks" visibility. ColorBands: determines the "bands" color. ColorPeaks: determines the "peaks" color. ColorBackground: determines the color of the background area. ZoomPerc: determines the height zoom percentage of bands. SetBackPictureFromFile: sets a background picture obtained from a BMP file SetBackPictureFromHandle: sets a background picture obtained from a bitmap handle
below you can see a sample of the embedded Spectrum and, on the right, a zoomed detail of the Spectrum "bands":
If you shouldn't like the graphic representation of the embedded Spectrum, note that you can implement your own Spectrum graphics, driven by the values obtained through the Spectrum.GetTable method which can be called after receiving the SpectrumValueChange event.
A graphically enhanced version of the spectrum analyzer can be obtained by leveraging the SpectrumEnh object: see the related tutorial for details.
Implemented through the Oscilloscope object and accessible through the Oscilloscope property, must be created through a call to the Oscilloscope.Create method and can be shown/hidden at any time through the Oscilloscope.Show method. This object exposes the following properties and methods that allow the customisation of the graphic rendering:
LineWidth: determines the "line" color. ColorLine: determines the "line" color. ColorBackground: determines the color of the background area. Type: determines the type of drawing used to render the line. ZoomPerc: determines the height zoom percentage of the line. SetBackPictureFromFile: sets a background picture obtained from a BMP file SetBackPictureFromHandle: sets a background picture obtained from a bitmap handle
below you can see a sample of the embedded Oscilloscope:
Implemented through the Waveform object and accessible through the Waveform property, must be created through a call to the Waveform.Create method and can be shown/hidden at any time through the Waveform.Show method. This object exposes the following properties and methods that allow the customisation of the graphic rendering:
Resolution: determines how frequently vertical lines are drawn on the screen (by default every 30 milliseconds). ColorLine: determines the "lines" color. ColorBackground: determines the color of the background area. ZoomPerc: determines the zoom percentage of the lines drawn. SetBackPictureFromFile: sets a background picture obtained from a BMP file SetBackPictureFromHandle: sets a background picture obtained from a bitmap handle
below you can see a sample of the embedded Waveform display:
A sample that summarizes the use of Visual Feedbacks in Visual Basic 6 and Visual C++ 6 can be found inside the following sample installed with the product's setup package: - Feedbacks
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