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VST.EditorGetInfo method

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Remarks

 

If available, obtains information about the editor (user interface) of the given VST. You are free to define your own set of information about a certain editor.

The editor can be shown, hidden or moved using the VST.EditorShow method.

 

For further details about methods related to the use of VST effects refer to the VST COM object.

For further details about managing a VST effect refer to the How to manage VST effects tutorial.

 

 

Syntax

 

[Visual Basic]

control.VST.EditorGetInfo (

nPlayer as Integer,

nIdVST as Long,

pParamData as Long

) as enumErrorCodes


 

[C++]

short control.VST.EditorGetInfo (

short nPlayer,

long nIdVST,

long pParamData

);


 

 

Parameter

Description

 

 

nPlayer

Number representing the zero-based index of the involved player

nIdVST

Unique identifier of the VST effect as returned by the VST.EffectLoad or VST.InstrumentLoad methods.

pParamData

Pointer in memory to a data structure of type VST_EDITOR_INFO containing information about the VST editor.

The VST_EDITOR_INFO data structure is defined in C++ as follows:

 

typedef struct

{

 short   bIsEditorAvailable;

 short   bIsEditorVisible;

 short   nEditorLeft;

 short   nEditorTop;

 short   nEditorWidth;

 short   nEditorHeight;

} VST_EDITOR_INFO;

 

Member name

Description

 

 

bIsEditorAvailable

Boolean flag that specifies if the VST editor is available

bIsEditorVisible

Boolean flag that specifies if the VST editor is currently visible or hidden

nEditorLeft

Editor left position, within the container client area, expressed in pixels

nEditorTop

Editor top position, within the container client area, expressed in pixels

nEditorWidth

Editor width expressed in pixels

nEditorHeight

Editor height expressed in pixels

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.