Remarks
Loads a playlist from the specified file. A call to this method won't return control to the container application until the playlist has been loaded completely so, if the playlist should be very long, it could block your user interface for a while; for this reason there is the possibility to call the PlayListLoadSync method which will perform playlist analysis and loading in a separate thread.
For further details about playlists management see the How to create and manage a playlist tutorial.
Syntax
[C++]
short control.PlayListLoad (
short nPlayer,
LPCTSTR strPathname,
short nMode
);
|
|
Parameter
|
Description
|
|
|
nPlayer
|
Number representing the zero-based index of the player that will own the new playlist
|
strPathname
|
String containing the name of the playlist file: accepted playlist formats are M3U and PLS
|
nMode
|
Loading mode.
Supported values are the following:
Mnemonic constant
|
Value
|
Meaning
|
PLAYLIST_SPEED_MODE
|
0
|
Speed mode: playlist songs analysis is not performed: suggested when adding items coming from a local network
|
PLAYLIST_FULL_MODE
|
1
|
Full mode: will be calculated the duration of each of the local (not Internet) playlist items. The playlist loading will be longer.
|
PLAYLIST_AUTOMATION_MODE
|
2
|
Automation mode: allows the use of the PDJ playlist format with fader attributes
|
|
Return value
Value
|
Meaning
|
|
|
Negative value
|
An error occurred (see the LastError property for further error details)
|
enumErrorCodes.ERR_NOERROR (0)
|
The call was successful.
|
|