SilenceDetectionOnPlayer method |
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Remarks
Performs the calculation of silent portions at the start and end of the sound loaded inside the given player: useful when the automatic silence detection has been disabled through a call to the SilenceDetectionOnPlayerLoadAutoSet method.
Differently from the SilenceDetectionOnPlayerRequest method, where silence detection is performed inside a secondary thread, in this case silence detection is performed inside the main thread so, when the method returns, silence positions are immediately available and there is no need to wait for the SilencePositionAvailable event.
The possibility to detect sound silence directly on a sound file, without the need to load it inside a player, is given by the SilenceDetectionOnFile method.
This method doesn't work with sounds with more than 2 channels (5.1 or 7.1) or if the EnableMixingFeatures property has been set to "false".
For further details about silence detection management see the How to detect silent portions of sound files tutorial.
Syntax
[Visual Basic] Public Function SilenceDetectionOnPlayer ( nPlayerIndex as Int16, nThresholdInitial as Int32, nThresholdFinal as Int32, ByRef nInitialPosition as Int32, ByRef nFinalPosition as Int32 ) as enumErrorCodes |
[C#] public enumErrorCodes SilenceDetectionOnPlayer ( Int16 nPlayerIndex, Int32 nThresholdInitial, Int32 nThresholdFinal, ref Int32 nInitialPosition, ref Int32 nFinalPosition ); |
[C++] public: enumErrorCodes SilenceDetectionOnPlayer ( Int16 nPlayerIndex, Int32 nThresholdInitial, Int32 nThresholdFinal, Int32 __gc *nInitialPosition, Int32 __gc *nFinalPosition ); |
Parameter |
Description |
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nPlayerIndex |
Number representing the zero-based index of the involved player |
nThresholdInitial |
Number representing the silence threshold at the start of the loaded sound: can assume values from 0 (no sound) to 32767 (max volume). |
nThresholdFinal |
Number representing the silence threshold at the end of the loaded sound: can assume values from 0 (no sound) to 32767 (max volume). |
nInitialPosition |
Reference that, on return from the method call, will contain the detected position, expressed in milliseconds, where audible sound begins |
nFinalPosition |
Reference that, on return from the method call, will contain the detected position, expressed in milliseconds, where audible sound ends |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |