Effects.FreeverbIsApplied method |
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Remarks
Verifies if the "freeverb" reverberation effect has been applied to the given player through the Effects.FreeverbApply method.
See the How to apply special effects to a playing sound section for further details.
Syntax
[Visual Basic] Public FreeverbIsApplied ( nPlayerIndex as integer, ByRef bApplied as Boolean ) as enumErrorCodes |
[C#] public enumErrorCodes FreeverbIsApplied ( short nPlayerIndex, ref bool bApplied ); |
[C++] public: enumErrorCodes FreeverbIsApplied ( short nPlayerIndex, bool __gc *bApplied ); |
Parameter |
Description |
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nPlayerIndex |
Number representing the zero-based index of the involved player |
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bApplied |
Reference that, on return from the method call, will contain the boolean value specifying if the effect is currently applied. Supported values are the following:
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Return value
Value |
Meaning |
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false |
The given effect has not been applied |
true |
The given effect has been applied |