Effects.EqualizerIsEnabled method |
|
Remarks
Verifies if the equalizer has been enabled on the given player through the Effects.EqualizerEnable method.
See the How to apply special effects to a playing sound section for further details.
Syntax
[Visual Basic] Public Function EqualizerIsEnabled ( nPlayerIndex as Int16, ByRef bEnabled as Boolean ) as enumErrorCodes |
[C#] public enumErrorCodes EqualizerIsEnabled ( Int16 nPlayerInde, ref bool bEnabled ); |
[C++] public: enumErrorCodes EqualizerIsEnabled ( Int16 nPlayerInde, bool __gc *bEnabled ); |
Parameter |
Description |
||||||
|
|
||||||
nPlayerIndex |
Number representing the zero-based index of the involved player |
||||||
bEnabled |
Reference that, on return from the method call, will contain the boolean value specifying if the equalizer is currently enabled. Supported values are the following:
|
Return value
Value |
Meaning |
|
|
Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |