Effects.DirectXEffectParamsGetL2Reverb method |
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Remarks
Retrieves parameters related to the Interactive 3D Level 2 Reverb effect. These parameters can be changed using the Effects.DirectXEffectParamsSetL2Reverb method.
DirectX effects requires the availability of DirectX version 8 or higher on the target system and can be applied only if the IsDirectX8Available method returns TRUE.
See the How to apply special effects to a playing sound section for further details.
Syntax
[Visual Basic] Public Function DirectXEffectParamsGetL2Reverb ( nPlayerIndex as Int16, ByRef fx as Microsoft.DirectX.DirectSound.EffectsInteractive3DLevel2Reverb ) as enumErrorCodes |
[C#] public enumErrorCodes DirectXEffectParamsGetL2Reverb ( Int16 nPlayerIndex, ref Microsoft.DirectX.DirectSound.EffectsInteractive3DLevel2Reverb fx ); |
[C++] public: enumErrorCodes DirectXEffectParamsGetL2Reverb ( Int16 nPlayerIndex, Microsoft::DirectX::DirectSound::EffectsInteractive3DLevel2Reverb __gc *fx ); |
Parameter |
Description |
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nPlayerIndex |
Number representing the zero-based index of the involved player |
fx |
Reference to the effect structure containing parameters to apply. For details about the fields of this structure see the related Effects.DirectXEffectParamsSetL2Reverb method. |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |