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CuePointsEnable method

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Remarks

 

Enables/disables the given cue point. You can know the status of a cue point by calling the CuePointsIsEnabled method.

 

See the How to add Triggers and Cue Points to a player section for further details about cue points.

 

 

Syntax

 

[Visual Basic]

Public Function CuePointsEnable (

nPlayerIndex as Int16,

strCuePointName as string,

bEnable as Boolean

) as enumErrorCodes


 

[C#]

public enumErrorCodes CuePointsEnable (

Int16 nPlayerIndex,

string strCuePointName,

bool bEnable

);


 

[C++]

public: enumErrorCodes CuePointsEnable (

Int16 nPlayerIndex,

string strCuePointName,

bool bEnable

);


 

 

Parameter

Description

 

 

nPlayerIndex

Number representing the zero-based index of the involved player

strCuePointName

String containing the unique name of the cue point as defined when the cue point was added through the CuePointsAdd method.

bEnable

Boolean value that specifies if the cue point must be enabled or disabled.

Supported values are the following:

Mnemonic constant

Meaning

false

Disable cue point

true (default)

Enable cue point

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.