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How to apply a texture to the button surface

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The simplest way to change a button's appearance is to use, inside 3D Button Visual Editor, the Textures tab. At run-time each of these properties can be referenced by name.

Supported texture formats are:


Below you can see a sample of a button with a blue marble texture applied.


Note: The image below has hot links to take you to explanations of the various settings.



Texture management is handled by the TextureSurface property through an internally implemented  COM object called Texture.


Item name


Corresponding property

Texture preview

Preview of the loaded texture picture



The mode used to display a texture over the button surface.


Mix with Color

The color that will be mixed to the texture.


"Change..." button

This button will open the color choice dialog box


"Undefine" button

This button will set the color mixed to the texture to an undefined state: when a color is set to undefined no color mixing is performed.

The undefined state is represented with the 3dabm_i00005a symbol in place of the color.


Mix percentage

The mixing percentage between the texture and the chosen color.


Light intensity percentage

The intensity of the light hitting the texture


3dabm_i000013 Browse button

Browses the current PC folders for a texture picture.


3dabm_i000015Delete button

Deletes the current texture picture



At Run-time the texture picture can be changed using the following methods:

SetPictureFromHandle method to change the texture picture using a bitmap loaded in memory, identified by a bitmap handle.

SetPictureFromMemory method to change the texture picture using a bitmap loaded in memory.

SetPictureFromNet method to change the texture picture using a bitmap loaded from the Internet.