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VideoPlayer.LoadSync method

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Remarks

 

Loads a video from the specified file. In order to avoid a temporary freeze of the container application user interface, the loading is performed inside a secondary thread so, when this call will return, the video will not be still available and it's recommended waiting for the CallbackForPlayersEvents delegate being invoked with the nEvent parameter set to EV_SOUND_SYNC_LOADED before making further calls for starting playback or for obtaining information about the loaded video.

 

Video loading and rendering is performed through DirectShow so, in order to load a certain video format (like MPEG, MP4, AVI, etc.) the specific codec must be available on the target system or calls to this method would fail. One of the best packages containing most audio and video codecs for DirectShow is K-Lite Codec Pack and can be downloaded for free from the following link.

 

IMPORTANT NOTE ABOUT CODECS AND WINDOWS 7: When dealing with Windows 7, also if you have installed K-Lite and configured ffdshow to manage a specific format (for example the MPEG-2 format or the H.264 format used in some MP4 video clip), DirectShow will continue using the default decoder named "Microsoft DTV-DVD Video Decoder": the quality of this decoder is quite poor and doesn't support the VMR-9 video renderer used for mixing/blending video clips so a call to this method could return back an error when the involved player has been added to a video mixer through the VideoPlayer.AttachToVideoMixer method; inside Appendix B you will find a few guidelines that could be of help in order to manage DirectShow configuration through K-Lite provided tools.

 

In order to be able to apply special effects like equalizers or DMO effects, the audio stream must be in Stereo or Mono so, for this reason, 5.1 and 7.1 video files are automatically resampled to Stereo. If you should need keeping 5.1 or 7.1 channels configuration, you would have to set the EnableMixingFeatures property to False.

 

For further details about the use of the embedded video player see the VideoPlayer class section.

For details about video clips rendering refer to the How to play video files through DirectShow tutorial.

 

 

Syntax

 

[Visual Basic]

Public Function LoadSync (

nPlayerIndex as Int16,

strFilename as string

) as enumErrorCodes


 

[C#]

public enumErrorCodes LoadSync (

Int16 nPlayerIndex,

string strFilename

);


 

[C++]

public: enumErrorCodes LoadSync (

Int16 nPlayerIndex,

string strFilename

);


 

Parameter

Description

 

 

nPlayerIndex

Number representing the zero-based index of the player that will use the video player.

strFilename

String containing the name of the song file to load. It can be a full path name (ex. c:\mysounds\sound.mp3) or a filename (ex: sound.mp3) if the SoundsDirectory property has already been specified.

 

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.