Files to be included with your application |
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Important note about installed version
This section of the documentation applies to the full purchased version only: the trial version of the component comes with an internal protection schema against fraudulent uses which will block most functionalities when the component is redistributed outside of the development machine where the trial version was originally installed through the provided setup program.
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The component's assembly that you need to redistribute with your application depend upon the target .NET platform:
• | for .NET framework 2.0, 3.0 or 3.5 with reference to AudioWaveformAnalyzer used inside the project |
- AudioWaveformAnalyzer.dll
• | for .NET framework 4.0 or higher with reference to AudioWaveformAnalyzerF4 used inside the project |
- AudioWaveformAnalyzerF4.dll
• | for .NET 5 with reference to AudioWaveformAnalyzerF5 used inside the project |
- AudioWaveformAnalyzerF5.dll
• | for .NET 6 with reference to AudioWaveformAnalyzerF6 used inside the project |
- AudioWaveformAnalyzerF6.dll
• | for .NET Core 3.1 with reference to AudioWaveformAnalyzerCore3 used inside the project |
- AudioWaveformAnalyzerCore3.dll
All of the mentioned assemblies work as wrappers for the multimedia engine whose binary file must be redistributed as well:
• | If compiling for "Any CPU" |
- the x86 version of the multimedia engine WavMmsEng.dll
- the x64 version of the multimedia engine WavMmsEng64.dll
• | If compiling specifically for x86 |
- the x86 version of the multimedia engine WavMmsEng.dll
• | If compiling specifically for x64 |
- the x64 version of the multimedia engine WavMmsEng64.dll
You can find redistributable files mentioned above inside the folder in which you installed Audio Waveform Analyzer for .NET (default "\Program Files\MultiMedia Soft\Audio Waveform Analyzer for .NET\Redist").
Important note about the folder chosen for installing our files
In order to avoid the "DLL Hell" problem, it's strongly recommended that you install the mentioned files into the same folder in which you will install the EXE of your container application on the target system and not inside the Windows\System32 or Windows\SysWOW64 folders.
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DirectX version 9.0c or higher should be available as well. DirectX redistributable modules can be obtained from the Microsoft web site.
How to create a "ClickOnce" setup containing our component using Visual Studio .NET
• | Inside the "Solution Explorer" open "References" |
• | Locate and select the reference to AudioWaveformAnalyzer |
• | Inside the "Properties" window locate the "Copy Local" property and set it to "True" |
• | Inside the "Solution Explorer" right-click the project name |
• | From the context menu select "Properties..." |
• | Select the "Publish" tab |
• | Click the "Application Files..." button |
• | For the AudioWaveformAnalyzer.dll (or AudioWaveformAnalyzerF4.dll) assembly, verify that inside the "Publish status" column the default "Include" option is selected |
• | Inside the "Solution Explorer" right-click the project name |
• | From the context menu select "Add\Existing Item..." |
• | Inside the "Objects of type" combobox select "Executable files" |
• | Locate the directory where WavMmsEng.dll and WavMmsEng64.dll are installed (by default should be under ""C:\Program Files\MultiMedia Soft\Audio Waveform Analyzer for .NET\Redist") |
• | Select WavMmsEng.dll and WavMmsEng64.dll and press the "Add" button |
• | for both of them change the "Copy to Output Directory" property to "Copy always" |
• | Rebuild the ClickOnce package |