Copyright © 2006-2019 MultiMedia Soft

WASAPI.MixerInputDeviceIsAttached method

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Remarks

 

Checks if the given WASAPI input device has been previously attached to the WASAPI input mixer through a call to the WASAPI.MixerInputDeviceAttach method.

 

This method is only intended for usage with Windows Vista and later versions.

For further details about the use of WASAPI see the WASAPIMan class and the How to manage audio flow through WASAPI tutorial

 

 

Syntax

 

[Visual Basic]

Public Function MixerInputDeviceIsAttached (

nDeviceIndex as Int32,

nDeviceType as enumWasapiDeviceTypes,

ByRef bIsAttached as Boolean

) as enumErrorCodes


 

[C#]

public enumErrorCodes MixerInputDeviceIsAttached (

Int32 nDeviceIndex,

enumWasapiDeviceTypes nDeviceType,

ref bool bIsAttached

);


 

[C++]

public: enumErrorCodes MixerInputDeviceIsAttached (

Int32 nDeviceIndex,

enumWasapiDeviceTypes nDeviceType,

bool __gc *bIsAttached

);


 

 

Parameter

Description

 

 

nDeviceIndex

Number representing the zero-based index of the WASAPI input device of interest. The total number of available WASAPI devices can be obtained using the WASAPI.DeviceGetCount method.

nDeviceType

The type of input device.

Supported values are the following:

Mnemonic Value

Value

Meaning

WASAPI_DEVICE_TYPE_CAPTURE

1

Audio capture device.

WASAPI_DEVICE_TYPE_LOOPBACK

2

Audio loopback device.

bIsAttached

Reference that, on return from the method call, will contain the attached state.

Supported values are the following:

Mnemonic constant

Meaning

false

The input device is not attached or has already been detached

true

The input device is attached

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.ERR_NOERROR (0)

The method call was successful.