EqualizerIsEnabled method |
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Remarks
Verifies if the equalizer has been enabled on the given player through the Effects.EqualizerEnable method.
For further details about defining the equalizer settings refer to the How to create and use an Equalizer section.
Syntax
[Visual Basic] Public Function EqualizerIsEnabled ( ByRef bEnabled as Boolean ) as enumErrorCodes |
[C#] public enumErrorCodes EqualizerIsEnabled ( ref bool bEnabled ); |
[C++] public: enumErrorCodes EqualizerIsEnabled ( bool __gc *bEnabled ); |
Parameter |
Description |
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bEnabled |
Reference that, on return from the method call, will contain the boolean value specifying if the equalizer is currently enabled. Supported values are the following:
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Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |