Copyright © 2011-2019 MultiMedia Soft

SoundComposer.ItemNoiseTypeSet method

Previous pageReturn to chapter overviewNext page

Remarks

 

Modifies the type of a specific noise item. The current type of noise can be obtained through the SoundComposer.ItemNoiseTypeGet method.

 

For further details about sound composing see the the SoundComposerMan class and the How to compose a sound tutorial.

 

 

Syntax

 

[Visual Basic]

Public Function ItemNoiseTypeSet (

nUniqueId as Int32,

nNoiseType as enumSoundGenNoiseTypes

) as enumErrorCodes


 

[C#]

public enumErrorCodes ItemNoiseTypeSet (

Int32 nUniqueId,

enumSoundGenNoiseTypes nNoiseType

);


 

[C++]

public: enumErrorCodes ItemNoiseTypeSet (

Int32 nUniqueId,

enumSoundGenNoiseTypes nNoiseType

);


 

Parameter

Description

 

 

nUniqueId

The unique identifier of the element previously returned by the call to the SoundComposer.ItemNoiseAdd method.

nNoiseType

The type of noise.

Supported values are the following:

Mnemonic Value

Value

Meaning

SOUNDGEN_NOISE_TYPE_WHITE

0

White noise

SOUNDGEN_NOISE_TYPE_PINK

1

Pink noise

SOUNDGEN_NOISE_TYPE_BROWN

2

Brown noise

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.