Copyright © 2011-2023 MultiMedia Soft

Files to be included with your application

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Important note about installed version

 

This section of the documentation applies to the full purchased version only: the trial version of the component comes with an internal protection schema against fraudulent uses which will block most functionalities when the component is redistributed outside of the development machine where the trial version was originally installed through the provided setup program.

 

 

The component's assembly that you need to redistribute with your application depend upon the target .NET platform:

 

for .NET framework 2.0, 3.0 or 3.5 with reference to AudioSoundEditorApi used inside the project

- AudioSoundEditorApi.dll

 

for .NET framework 4.0 or higher with reference to AudioSoundEditorApiF4 used inside the project

- AudioSoundEditorApiF4.dll

 

for .NET 5 with reference to AudioSoundEditorApiF5 used inside the project

- AudioSoundEditorApiF5.dll

 

for .NET 6 with reference to AudioSoundEditorApiF6 used inside the project

- AudioSoundEditorApiF6.dll

 

for .NET Core 3.1 with reference to AudioSoundEditorApiCore3 used inside the project

- AudioSoundEditorApiCore3.dll

 

All of the mentioned assemblies work as wrappers for the multimedia engine whose binary file must be redistributed as well:

 

If compiling for "Any CPU"

  - the x86 version of the multimedia engine AdjMmsEng.dll

  - the x64 version of the multimedia engine AdjMmsEng64.dll

 

If compiling specifically for x86

  - the x86 version of the multimedia engine AdjMmsEng.dll

 

If compiling specifically for x64

  - the x64 version of the multimedia engine AdjMmsEng64.dll

 

You can find redistributable files mentioned above inside the folder in which you installed the Audio Sound Editor API for .NET component, whose default can be one of the followings:

 

If it was installed as stand-alone: \Program Files\MultiMedia Soft\Audio Sound Editor API for .NET\Redist
If it was installed through Audio Sound Suite API for .NET: \Program Files\MultiMedia Soft\Audio Sound Suite API for .NET\Audio Sound Editor API for .NET\Redist
If it was installed through Audio Sound Studio API for .NET: \Program Files\MultiMedia Soft\Audio Sound Studio API for .NET\Audio Sound Editor API for .NET\Redist

 

DirectX version 9.0c or higher should be available as well. DirectX redistributable modules can be obtained from the Microsoft web site.

 

 

Important note about the folder chosen for installing our files

 

In order to avoid the "DLL Hell" problem, it's strongly recommended that you install the mentioned files into the same folder in which you will install the EXE of your container application on the target system and not inside the Windows\System32 or Windows\SysWOW64 folders.

 

 

 

Important note about usage of the API through COM interoperability

 

If you are going to use the API with legacy development environments like Visual Basic 6 or unmanaged Visual C++, which can talk to the API through COM interoperability, during redistribution on target machines you need to register the API assembly on the target system registry through the RegAsm.exe utility provided by Microsoft.

It's very important to remember that there are two versions of RegAsm.exe, one for assemblies compiled against version 2 of the .NET framework and one for assemblies compiled against version 4 of the .NET framework. You can locate the appropriate version of the RegAsm.exe utility inside your system using the following schema:

 

.NET framework

version

RegAsm.exe default installation path on your development system

Assembly to register

 

 

 

2.0 / 3.0 / 3.5

C:\Windows\Microsoft.NET\Framework\v2.0.50727\RegAsm.exe

AudioSoundEditorApi.dll

4.0 and higher

C:\Windows\Microsoft.NET\Framework\v4.0.30319\RegAsm.exe

AudioSoundEditorApiF4.dll

 

 

 

Special notes

 

If you need dealing with Windows Media Audio files (WMA, ASF, WMV, etc.), the Microsoft Windows Media Format modules must already be installed on the target PC: for Windows XP and previous versions the Windows Media Format modules can be installed using the redistribution setup package (wmfdist.exe) provided by Microsoft. For Windows Vista and later versions there is the need to install the Microsoft's Windows Media Player application (which is usually installed by default).

 

For encoding of MP3 files, the Lame encoder (Lame.exe) must be available on the target system: starting from version 8 of the component this requirement is no more needed until you make use of the default internal MP3 encoder. See the EnableInternalEncoders method for details about disabling the default internal encoders and continue to rely upon external encoders.
For encoding of OGG Vorbis files, the OggEnc encoder (OggEnc.exe) must be available on the target system: starting from version 8 of the component this requirement is no more needed until you make use of the default internal OGG Vorbis encoder. See the EnableInternalEncoders method for details about disabling the default internal encoders and continue to rely upon external encoders.
For encoding of OPUS files, the OPUS encoder (OpusEnc.exe) must be available on the target system: starting from version 8 of the component this requirement is no more needed until you make use of the default internal Opus encoder. See the EnableInternalEncoders method for details about disabling the default internal encoders and continue to rely upon external encoders.

 

For encoding of MP2 files, the TwoLame encoder (TwoLame.exe) must be available on the target system.
For encoding of AAC and MP4 files, the Faac encoder (Faac.exe) must be available on the target system.
For encoding of AAC+ files, the FdkAac encoder (FdkAac.exe) must be available on the target system.

 

 

How to create a "ClickOnce" setup containing our component using Visual Studio .NET

 

Inside the "Solution Explorer" open "References"
Locate and select the reference to AudioSoundEditorApi
Inside the "Properties" window locate the "Copy Local" property and set it to "True"

 

Inside the "Solution Explorer" right-click the project name
From the context menu select "Properties..."
Select the "Publish" tab
Click the "Application Files..." button
For the AudioSoundEditorApi.dll  (or AudioSoundEditorApiF4.dll) assembly, verify that inside the "Publish status" column the default "Include" option is selected

 

Inside the "Solution Explorer" right-click the project name
From the context menu select "Add\Existing Item..."
Inside the "Objects of type" combobox select "Executable files"
Locate the directory where AdjMmsEng.dll and AdjMmsEng64.dll are installed (by default should be under "\Program Files\MultiMedia Soft\Audio Sound Editor API for .NET\Redist")
Select AdjMmsEng.dll and AdjMmsEng64.dll and press the "Add" button
for both of them change the "Copy to Output Directory" property to "Copy always"
Rebuild the ClickOnce package