WASAPI.RenderDeviceIsFormatSupported method |
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Remarks
Before starting a WASAPI device in exclusive mode through the WASAPI.RenderDeviceStartExclusive method, allows checking if a certain audio format is supported by the given WASAPI device.
This method is only intended for usage with Windows Vista and later versions.
For further details about WASAPI see the WASAPIMan class and the How to manage audio playback through WASAPI tutorial.
Syntax
[Visual Basic] Public Function RenderDeviceIsFormatSupported ( nDeviceIndex as Int32, nFrequency as Int32, nChannels as Int16 ) as Booelan |
[C#] public bool RenderDeviceIsFormatSupported ( Int32 nDeviceIndex, Int32 nFrequency, Int16 nChannels ); |
[C++] public: bool RenderDeviceIsFormatSupported ( Int32 nDeviceIndex, Int32 nFrequency, Int16 nChannels ); |
Parameter |
Description |
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nDeviceIndex |
Number representing the zero-based index of the WASAPI device of interest. The total number of available WASAPI devices can be obtained using the WASAPI.RenderDeviceGetCount method. |
nFrequency |
Sample rate, for example 44100 |
nChannels |
Number of channels |
Return value
Value |
Meaning |
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false |
The given format is not supported |
true |
The given format is supported |