SoundComposer.ItemNoiseTypeGet method |
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Remarks
Obtains the current type of a specific noise item. The type of noise can be modified through the SoundComposer.ItemNoiseTypeSet method.
For further details about sound composing see the the SoundComposerMan class and the How to compose a sound tutorial.
Syntax
[Visual Basic] Public Function ItemNoiseTypeGet ( nUniqueId as Int32, ByRef nNoiseType as enumSoundGenNoiseTypes ) as enumErrorCodes |
[C#] public enumErrorCodes ItemNoiseTypeGet ( Int32 nUniqueId, ref enumSoundGenNoiseTypes nNoiseType ); |
[C++] public: enumErrorCodes ItemNoiseTypeGet ( Int32 nUniqueId, enumSoundGenNoiseTypes __gc *nNoiseType ); |
Parameter |
Description |
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nUniqueId |
The unique identifier of the element previously returned by the call to the SoundComposer.ItemNoiseAdd method. |
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nNoiseType |
Reference that, on return from the method call, will contain the type of noise. Supported values are the following:
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Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |