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SoundComposer.ItemEnable method

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Remarks

 

Enables/disables a specific item from being added during sound composition to the audio stream previously created through the SoundComposer.SessionInit method. You can know if a specific item is enabled or disabled through the SoundComposer.ItemIsEnabled method.

 

For further details about sound composing see the the SoundComposerMan class and the How to compose a sound tutorial.

 

 

Syntax

 

[Visual Basic]

Public Function ItemEnable (

nUniqueId as Int32,

bEnable as Boolean

) as enumErrorCodes


 

[C#]

public enumErrorCodes ItemEnable (

Int32 nUniqueId,

bool bEnable

);


 

[C++]

public: enumErrorCodes ItemEnable (

Int32 nUniqueId,

bool bEnable

);


 

Parameter

Description

 

 

nUniqueId

The unique identifier of the element previously returned by the call to one of the following methods:

- SoundComposer.ItemDtmfStringAdd for DTMF items.

- SoundComposer.ItemNoiseAdd for noise tone items.

- SoundComposer.ItemSlidingWaveToneAdd for sliding wave tone items.

- SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd, SoundComposer.ItemSoundFileFromEditorAdd,and SoundComposer.ItemSoundFileFromRecorderAdd for sound file items

- SoundComposer.ItemWaveToneAdd for wave tone items.

- SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items.

bEnable

Boolean value indicating if the item becomes enabled or disabled.

Supported values are the following:

Mnemonic Value

Meaning

false

Item is disabled

true (default)

Item is enabled

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.