SoundComposer.ItemChannelGet method |
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Remarks
Obtains the channel of the audio stream that will reproduce the item. The channel can be modified through the SoundComposer.ItemChannelSet method.
For further details about sound composing see the the SoundComposerMan class and the How to compose a sound tutorial.
Syntax
[Visual Basic] Public Function ItemChannelGet ( nUniqueId as Int32, ByRef nChannel as Int32 ) as enumErrorCodes |
[C#] public enumErrorCodes ItemChannelGet ( Int32 nUniqueId, ref Int32 nChannel ); |
[C++] public: enumErrorCodes ItemChannelGet ( Int32 nUniqueId, Int32 __gc *nChannel ); |
Parameter |
Description |
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nUniqueId |
The unique identifier of the element previously returned by the call to one of the following methods: - SoundComposer.ItemDtmfStringAdd for DTMF items. - SoundComposer.ItemNoiseAdd for noise tone items. - SoundComposer.ItemSlidingWaveToneAdd for sliding wave tone items. - SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd, SoundComposer.ItemSoundFileFromEditorAdd,and SoundComposer.ItemSoundFileFromRecorderAdd for sound file items - SoundComposer.ItemWaveToneAdd for wave tone items. - SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items. |
nChannel |
Reference that, on return from the method call, will contain the channel of the audio stream that will reproduce the item |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |