SoundComposer.ItemAmplitudeGet method |
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Remarks
Obtains the amplitude used to generate a specific item. The amplitude can be modified through the SoundComposer.ItemAmplitudeSet method.
This method cannot be used to obtain the amplitude of a sliding wave tone: for this purpose you can use the SoundComposer.ItemSlidingWaveToneLimitsGet method.
For further details about sound composing see the the SoundComposerMan class and the How to compose a sound tutorial.
Syntax
[Visual Basic] Public Function ItemAmplitudeGet ( nUniqueId as Int32, ByRef fAmplitude as Single ) as enumErrorCodes |
[C#] public enumErrorCodes ItemAmplitudeGet ( Int32 nUniqueId, ref float fAmplitude ); |
[C++] public: enumErrorCodes ItemAmplitudeGet ( Int32 nUniqueId, float __gc *fAmplitude ); |
Parameter |
Description |
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nUniqueId |
The unique identifier of the element previously returned by the call to one of the following methods:
- SoundComposer.ItemDtmfStringAdd for DTMF items. - SoundComposer.ItemNoiseAdd for noise tone items. - SoundComposer.ItemSlidingWaveToneAdd for sliding wave tone items. - SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd, SoundComposer.ItemSoundFileFromEditorAdd,and SoundComposer.ItemSoundFileFromRecorderAdd for sound file items - SoundComposer.ItemWaveToneAdd for wave tone items. - SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items. |
fAmplitude |
Reference that, on return from the method call, will contain the item's amplitude. - value 0.0 means that sound volume is muted - values higher than 0.0 and lower than 1.0 attenuate the sound volume - value 1.0 sets the sound at full volume - values higher than 1.0 amplify the sound volume |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |