Effects.BassBoostApply method |
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Remarks
Applies a DSP effect for boosting bass levels on the given portion of sound under editing.
A successful call to this method will fire the SoundEditStarted event followed by a number of SoundEditPerc events and finally by the SoundEditDone event.
For further details about methods related to the use of special effects refer to the EffectsMan class.
Syntax
[Visual Basic] Public Function BassBoostApply ( nStartPosition as Int32, nEndPosition as Int32, nFrequencyInHz as Int32, fBoostLevelIndB as Single ) as enumErrorCodes |
[C#] public enumErrorCodes BassBoostApply ( Int32 nStartPosition, Int32 nEndPosition, Int32 nFrequencyInHz, float fBoostLevelIndB ); |
[C++] public: enumErrorCodes BassBoostApply ( Int32 nStartPosition, Int32 nEndPosition, Int32 nFrequencyInHz, float fBoostLevelIndB ); |
Parameter |
Description |
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nStartPosition |
Start position, expressed in milliseconds, of the affected sound range. |
nEndPosition |
End position, expressed in milliseconds, of the affected sound range.. If set to -1 the end position will be set to the end of the sound. |
nFrequencyInHz |
Numeric value representing the frequency expressed in Hz. Accepted values range from 0 to 1000. |
fBoostLevelIndB |
Numeric value representing the Boost level expressed in dB. Accepted values range from 0 to 36. |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |