Remarks
If the loading mode for the current editing session has been set to LOAD_MODE_OVERWRITE through a previous call to the SetLoadingMode method, sets the position and range inside the current editing session where a new loaded sound will start overwriting existing sound contents.
Syntax
[Visual Basic]
Public Function SetOverwritePos (
nStartPosition as Int32,
nEndPosition as Int32
) as enumErrorCodes
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[C#]
public enumErrorCodes SetOverwritePos (
Int32 nStartPosition,
Int32 nEndPosition
);
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[C++]
public: enumErrorCodes SetOverwritePos (
Int32 nStartPosition,
Int32 nEndPosition
);
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Parameter
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Description
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nStartPosition
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Number representing the start position, expressed in milliseconds, inside the editing session where overwrite will begin
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nEndPosition
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Number representing the end position, expressed in milliseconds, inside the editing session where overwrite will end: if this parameter is set to -1, the overwrite will be applied till the end of the editing session
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Return value
Value
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Meaning
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Negative value
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An error occurred. Check the LastError property value in order to see the last error.
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enumErrorCodes.ERR_NOERROR (0)
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The method call was successful.
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