SoundGenerator.NoiseGenerate method |
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Remarks
Generates and load into the editor a noise audio stream.
For further details about sound generation see the SoundGenerator object and the How to generate wave tones, noises, DTMF tones and text to speech tutorial.
Syntax
[Visual Basic] control.SoundGenerator.NoiseGenerate ( nNoiseType as enumSoundGenNoiseTypes, nSampleRate as Long, nChannels as Integer, fReserved as Single, fAmplitude as Single, nDurationMs as Long, nFadeInMs as Long, nFadeOutMs as Long ) as enumErrorCodes |
[C++] short control.SoundGenerator.NoiseGenerate ( short nNoiseType, long nSampleRate, short nChannels, float fReserved, float fAmplitude, long nDurationMs, long nFadeInMs, long nFadeOutMs ); |
Parameter |
Description |
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nNoiseType |
Type of noise. Supported values are the following:
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nSampleRate |
Sample rate of the stream, e.g. 44100 |
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nChannels |
Number of channels of the audio stream. Supported values are the following:
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fReserved |
Reserved for future uses, set this parameter to 0 |
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fAmplitude |
Noise amplitude. - value 0.0 means that sound volume is muted - values higher than 0.0 and lower than 1.0 attenuate the sound volume - value 1.0 sets the sound at full volume - values higher than 1.0 amplify the sound volume |
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nDurationMs |
Duration of the noise expressed in milliseconds. |
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nFadeInMs |
Duration of the fade-in at the beginning of the noise expressed in milliseconds. Set this value to 0 if you don't need to apply a fade-in at the beginning of the audio stream. |
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nFadeOutMs |
Duration of the fade-out at the end of the noise expressed in milliseconds. Set this value to 0 if you don't need to apply a fade-out at the end of the audio stream. |
Return value
Value |
Meaning |
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Negative value |
An error occurred, check the LastError property value in order to see the error code meaning |
enumErrorCodes.ERR_NOERROR (0) |
The method call was successful. |