SoundComposer.ItemSoundFileLoopSet method |
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Remarks
Sets the number of times a specific sound file item is applied to the audio stream. The current number of loops applied to the item can be obtained through the SoundComposer.ItemSoundFileLoopGet method.
If the loading range of the sound item should have been reduced through the SoundComposer.ItemSoundFileLoadRangeSet method, loops will be applied to the loading range only.
For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.
Syntax
[Visual Basic] control.SoundComposer.ItemSoundFileLoopSet ( nUniqueId as Long, nLoops as Integer ) as enumErrorCodes |
[C++] short control.SoundComposer.ItemSoundFileLoopSet ( long nUniqueId, short nLoops ); |
Parameter |
Description |
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nUniqueId |
The unique identifier of the sound file item previously returned by the call to one of the following methods: SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd, SoundComposer.ItemSoundFileFromEditorAdd,or SoundComposer.ItemSoundFileFromRecorderAdd. |
nLoops |
Number representing the number of times the sound file item is applied to the audio stream. Can be a number within the range 0 - 1000; values outside this range will be automatically cut to the nearest accepted value. If this parameter is set to 0 or 1 no loop is applied. If this parameter is set to 2 the sound is applied twice, if this parameter is set to 3 the sound is applied three times and so on. When one or more loops are requested, the eventual setting applied through the SoundComposer.ItemSoundFileDurationStretch method is ignored. |
Return value
Value |
Meaning |
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Negative value |
An error occurred, check the LastError property value in order to get the error code |
enumErrorCodes.ERR_NOERROR (0) |
The method call was successful |