SoundComposer.ItemSoundFileDownmixToMonoGet method |
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Remarks
Verifies if downmix will occur in order to store a stereo sound file into a mono channel of the stream. This setting can be modified through the SoundComposer.ItemSoundFileDownmixToMonoSet method.
For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.
Syntax
[Visual Basic] control.SoundComposer.ItemSoundFileDownmixToMonoGet ( nUniqueId as Long, ByRef bDownMixToMono as enumBoolean ) as enumErrorCodes |
[C++] short control.SoundComposer.ItemSoundFileDownmixToMonoGet ( long nUniqueId, short *bDownMixToMono ); |
Parameter |
Description |
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nUniqueId |
The unique identifier of the sound file item previously returned by the call to one of the following methods: SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd, SoundComposer.ItemSoundFileFromEditorAdd,or SoundComposer.ItemSoundFileFromRecorderAdd. |
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bDownMixToMono |
Reference that, on return from the method call, will contain the boolean flag specifying if there is the need of a downmix in order to store a stereo sound file into a mono channel of the stream. Supported values are the following:
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Return value
Value |
Meaning |
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Negative value |
An error occurred, check the LastError property value in order to get the error code |
enumErrorCodes.ERR_NOERROR (0) |
The method call was successful |