SoundComposer.ItemChannelSet method |
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Remarks
Modifies the channel of the audio stream that will reproduce the item. The current channel can be obtained through the SoundComposer.ItemChannelGet method.
For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.
Syntax
[Visual Basic] control.SoundComposer.ItemChannelSet ( nUniqueId as Long, nChannel as Long ) as enumErrorCodes |
[C++] short control.SoundComposer.ItemChannelSet ( long nUniqueId, long nChannel ); |
Parameter |
Description |
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nUniqueId |
The unique identifier of the element previously returned by the call to one of the following methods: - SoundComposer.ItemDtmfStringAdd for DTMF items. - SoundComposer.ItemNoiseAdd for noise tone items. - SoundComposer.ItemSlidingWaveToneAdd for sliding wave tone items. - SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd, SoundComposer.ItemSoundFileFromEditorAdd,and SoundComposer.ItemSoundFileFromRecorderAdd for sound file items - SoundComposer.ItemWaveToneAdd for wave tone items. - SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items. |
nChannel |
Channel of the audio stream that will reproduce the item |
Return value
Value |
Meaning |
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Negative value |
An error occurred, check the LastError property value in order to get the error code |
enumErrorCodes.ERR_NOERROR (0) |
The method call was successful |