SoundComposer.ItemAmplitudeGet method |
|
Remarks
Obtains the amplitude used to generate a specific item. The amplitude can be modified through the SoundComposer.ItemAmplitudeSet method.
This method cannot be used to obtain the amplitude of a sliding wave tone: for this purpose you can use the SoundComposer.ItemSlidingWaveToneLimitsGet method.
For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.
Syntax
[Visual Basic] control.SoundComposer.ItemAmplitudeGet ( nUniqueId as Long, ByRef fAmplitude as Single ) as enumErrorCodes |
[C++] short control.SoundComposer.ItemAmplitudeGet ( long nUniqueId, float *fAmplitude ); |
Parameter |
Description |
|
|
nUniqueId |
The unique identifier of the element previously returned by the call to one of the following methods: - SoundComposer.ItemDtmfStringAdd for DTMF items. - SoundComposer.ItemNoiseAdd for noise tone items. - SoundComposer.ItemSlidingWaveToneAdd for sliding wave tone items. - SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd, SoundComposer.ItemSoundFileFromEditorAdd,and SoundComposer.ItemSoundFileFromRecorderAdd for sound file items - SoundComposer.ItemWaveToneAdd for wave tone items. - SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items. |
fAmplitude |
Reference that, on return from the method call, will contain the item's amplitude. - value 0.0 mutes the sound - values higher than 0.0 and lower than 1.0 attenuate the sound volume - value 1.0 sets the sound at full volume - values higher than 1.0 amplify the sound volume |
Return value
Value |
Meaning |
|
|
Negative value |
An error occurred, check the LastError property value in order to get the error code |
enumErrorCodes.ERR_NOERROR (0) |
The method call was successful |