Active Sound Editor is an ActiveX custom control (OCX control) developed by MultiMedia Soft that makes it easy to add sound editing capabilities to applications
written with the most widely-used development environments that accept ActiveX controls; thanks to the integration with DirectShow codecs and with the BASS library, both allowing decoding capabilities for the most common sound formats such as MP3, WAV, Ogg Vorbis and many others, Active Sound Editor allows creating powerful audio editing applications
.NET version available
In case you should be developing Winforms applications, we strongly suggest you considering our Winforms native component Audio Sound Editor for .NET or, in case you should be developing WPF applications, console applications or Windows services, our .NET API Audio Sound Editor API for .NET . |
Active Sound Editor provides advanced features to allow an application to access and modify audio data, including the support for editing of metadata and tags.
Through Active Sound Editor you can not only load and edit your audio files but also creating your own sounds by composing brand new audio files from scratch through the internal sound composer which comes with support for multi-channel audio (up to 8 channels or 7.1): all sound items added to the composing session are layered, meaning that they can be added, removed and modified before composing the final mix and exporting the same into a destination file on disk.
Many tutorials are available to help you beginning your developments with this powerful control.
Brief summary of available features:
Audio loading
Audio editing
Audio playback
Audio export
Audio format conversion
Audio analysis
Graphical features
Sound generation
Sound composition through the embedded TracksBoard
Tagging features
Misc features
Supported target systems
Audio loading
- Loading from a file, from a memory buffer or from the system Clipboard the most diffused audio formats:
- AAC and AAC+ |
- MIDI |
- PCM RAW format |
- AC3 |
- MOD Music |
- PVF |
- AIFF |
- Monkey's Audio (APE) |
- Speex |
- ALAC |
- MP3, MP2, MP1 |
- SVX |
- AU |
- MP4 |
- VOC |
- CAF (1) |
- Musepack |
- W64 |
- CD tracks |
- NIST |
- WAV (2) |
- FLAC |
- OGG Vorbis |
- WavPack |
- IRCAM |
- OPUS |
- WMA and WMV (3) |
- M4A |
- PAF |
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(1) Support for PCM 8/16/24/32 bits, PCM 32 bits floating point, G711 U-LAW, G711 A-LAW
(2) Support for uncompressed PCM and compressed formats whose ACM codec is installed inside the system
(3) Require the availability of Windows Media Player modules on the target PC
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Support for multi-channel audio files (up to 7.1)
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- Support for loading raw audio data from an external source.
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Possibility to load a new sound in "Append mode", "Insert mode", "Mix mode" or "Overwrite mode".
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Possibility to load a specific range of a sound file.
- Possibility to load a specific audio channel from a sound file.
- Extraction of mono or stereo channels from multi-channel audio files (up to 7.1)
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Extraction of the audio track of a video clip with possibility to store it into an output audio file of a chosen format.
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"Append automation", allowing to append several files in one single shot.
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"Mixing automation", allowing to mix several files or contents of other instances of the control in one single shot.
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Support for loading and playing sound files, in all of the supported audio formats, from a ZIP file directly, also when the same is AES encrypted
Audio editing
- Edit loaded sound with cut, insert and mixing capabilities.
- Support for remapping or mixing channels of stereo or multichannel audio files.
- A background sound can be applied to the current editing session, also in loop mode.
- Insert or remove portions of silence.
- Create and apply equalizer bands.
- Volume modifications: flat volume, sliding volume and volume automation with possibility to design the volume curve.
- Special effects with multichannel support: Chorus, Compressor, Distortion, Echo, AutoWah, Phaser, Freeverb (reverb).
- DirectX Media Object (DMO) effects.
- Custom DSP effects: code of DSP effects can be internal to the container application's code or inside external DLLs.
- Virtual Studio Technology (VST) effects.
- Change Tempo, Playback rate and Pitch
- Filter for hiss noise removal.
- Filter for clicks and pops removal.
- Filter for volume level normalization.
- Filter for DC Offset removal.
- Filter for vocal remove.
Audio playback
- Play the loaded and edited sound or any portion of the same: if you should need more sophisticated playback features, like visual feedbacks during playback, consider using this component in conjunction with our Active DJ Studio component.
- Sound card output choice.
Audio export
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Exporting of the edited sound into an audio file in the most diffused audio formats:
- AAC (4) |
- NIST |
- PVF |
- AAC+ (9) |
- MP2 (5) |
- RAW formats |
- AIFF |
- MP3 (6) |
- SVX |
- AU |
- MP4 (4) |
- VOC |
- CAF (1) |
- OGG Vorbis (7) |
- W64 |
- FLAC |
- OPUS (8) |
- WAV (2) |
- IRCAM |
- PAF |
- WMA (3) |
(1) Support for PCM 8/16/24/32 bits, PCM 32 bits floating point, G711 U-LAW, G711 A-LAW
(2) Support for uncompressed PCM and compressed formats whose ACM codec is installed inside the system
(3) Requires the availability of Windows Media Player modules on the target PC
(4) Requires the availability of the external Faac.exe encoder
(5) Requires the availability of the external TwoLame.exe encoder
(6) May optionally use the external Lame.exe encoder
(7) May optionally use the external OggEnc.exe encoder
(8) May optionally use the external OpusEnc.exe encoder
(9) Requires the availability of the external Fdkaac.exe encoder
- Exporting of multi-channel sounds (up to 7.1) into audio formats supporting multi-channel
- Joining of two mono files in one single output stereo file.
- Splitting and exporting of a stereo sound under editing into two separate destination mono files containing left and right channel respectively.
Audio format conversion
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Conversion from any audio format listed inside the Audio loading section into any format listed inside the Audio export section with the possibility to:
- Port eventual existing tags from the source format to the destination format.
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Apply volume level normalization
- Apply DC Offset removal
- "Conversion automation" allowing to convert several files from an audio format to another in one single shot with the same features as seen on the previous point.
Audio analysis
Graphical features
Sound generator
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Pure wave tones
- Composite or monaural wave tones
- Binaural and multi-channel wave tones
- Sliding wave tones
- Noises
- DTMF tones
- Text to speech strings
Sound composition through the embedded TracksBoard
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Composing and exporting of stereo or multi-channel (up to 7.1) sound files, with extensive visual editing through the embedded Tracksboard, by mixing together audio data taken from the following audio sources::
- The Microsoft Speech API which allows creating audio data from a string of text or from a text file through synthesized voices |
- Regular sound files stored inside your drives |
- All sound items added to the composing session are layered, meaning that they can be added, removed and modified before composing the final mix and exporting the same into a destination file on disk using one between the supported export audio formats
Tagging features
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Editing of most common frames of the following tag formats (Unicode strings supported):
- APE |
- FLAC |
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- ID3V1 |
- LYRICS3 |
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- ID3V2.2 |
- MP4 |
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- ID3V2.3 |
- OGG Vorbis |
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- ID3V2.4 |
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- Editing of the following chunks in WAV files:
- CART |
- DISP |
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- BEXT |
- LIST INFO |
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Supported target systems:
- From Windows XP up to the latest Windows version in both x86 and x64 flavours
- From Windows Server 2003 up to the latest Windows Server version in both x86 and x64 flavours
As already mentioned before, Active Sound Editor can be fully integrated with our existing audio related ActiveX controls Active Sound Recorder and Active DJ Studio and, for your convenience, this product is actually available inside the following convenient suite of products:
See also:
Refund policy
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