Remarks
Occurs when an existing cue point is reached during playback.
During playback this event is not generated if the current playback position should be moved, through a call to the SeekSound or ForwardSound methods, to a position exceeding the one of the cue point itself.
See the How to add Triggers and Cue Points to a player section for further details about cue points.
Syntax
[Visual Basic]
CuePointReached (
ByVal nPlayer as Integer,
ByVal strCuePointName as String,
nPosition as Long
)
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[C++]
void CuePointReached (
short nPlayer,
LPCTSTR strCuePointName,
long nPosition
);
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Parameter
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Description
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nPlayer
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Number representing the zero-based index of the involved player
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strCuePointName
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String containing the unique name of the cue point as defined when the cue point was added through the CuePointsAdd method.
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nPosition
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Number representing the position, expressed in milliseconds, of the cue point
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